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Podgląd wątku (najnowsze pierwsze)

Brujah1685r
2014-04-30 15:32:18

Sycące sie robią X)
Ignos AS na waywacherach jest mocne

Andrew
2014-04-30 14:36:42

treeman jak czytałem też raczej nie będzie wchodził do rozpisek.



btw. znalazłem coś takiego na jakimś forum...

Special Rules:

Kurnous' Arrow: [Lords and Heroes] If enemy general is within 36" and LoS at start of game, one auto S3 no AS hit

Asrai Bows: S3 AP (Glade Guard, Glade Riders, Scouts, Warhawk Riders, Waywatchers, Glade Lord, Glade Captain, and Waystalker)

Asrai Spears: S3 AP Spears

Ancient's Blessings: +1 to cast in woods [ Not sure who has this rule, probably all of the spellcasters)

No Spites or Kindreds [ Waywatcher and Wardancer Kindreds have been hard-coded as a unique hero type now ]

Magic Arrows: Upgrade to units. Can be 1 of: poison, flaming and +1W order OR destruction, AP (-3), multi-shot, ignore shooting modifiers

Dual Prowess: WE get BOTH Prowess rules when >=50% of unit is in woods. (reroll 1's to wound only for cc, fight and shoot in extra rank)

Free Forest: Citadel woods in your half(!) of table [a la garden or morr and unlike old WE AB], you choose the type (i.e. Wildwood, venom thicket, etc) - 1 free forest plus you can generate d3 with the magical item Acorn of Ages. You get to choose which type of Mysterious Forest your Free Forests are...

Forest Spirits: 6++, ItP

Strangleroots - 12", d6+1 S5 hits. 10 slave upgrade to Treeman/Treeman Ancient

Magic:

Access to all 8 BRB lores, plus High and Dark magic, with unique lore attributes. High magic is "+1W" [ probably just heal wound] on caster or unit; dark magic is +1 token to enemy unit per hex cast on it. when taking damage from spell, take +1D3 hits per token.

Magic Arrows: (Taken on Glade Guard, Glade Riders, Deepwood Scouts, Glade Lords, Glade Captains only) [cost are for GG] [only 1/unit or model] [characters can have 1, independent from magic item allowance]

Curse of the Witch: Poison (1.5 Slaves)
Moonfire: +1 to wound Forces of Order, Flaming (2 Slaves)
Starfire: +1 to wound Forces of Destruction, Flaming (2 Slaves)
Swift: Multiple Shots (2 Slaves)
Accurate: No to hit modifiers (2 Slaves)
Bodkins: AP(-3) (2.5 slaves)

Magic Items:

1. Soulblade: No armor save allowed. If a char/monster suffers unsaved wound, both roll 2d6 add morale. If wielder wins, difference is translated into wounds with no armor saves allowed. [>25 slaves]
2. Daith's Spear: reroll failed hits and wounds and enemy rerolls passed armor saves. [25 slaves]
3. Helm of the Hunt: +1 armor, devastating charge, +1WS
4. Bow of Loren: armor pen, number of shots=A+1, no magic arrows
5. Acorn of Eternity (makes d3 forests; you choose type; must all be the same) [50 slaves]
6. Moonstone of Hidden Ways: unit in forest and out of combat may transfer into another forest
7. Hail of Doom Arrow: 3d6 armor penetrating S4 shots
8. Wand of Wych Elm [treesinging bound spell; only arcane item; only way to access treesinging]
9. Banner of Midwinter (MR3; Unbreakable for a Turn)
10. Banner. Vanguard and extra charge distance on first charge of the game

Units:

SPECIAL CHARACTERS:

Durthu
Aralorn (New plastic, skaw, essentially)
Orion (300 slaves)
Drycha (Lore of Shadow)
Naestra & Arahan

LORDS:

Glade Lord (May take magic arrows)
Spellsinger (May use 8 BRB lores or High / Dark)
Treeman Ancient (may not take items) (lore of life only; base Level 2; may be upgraded to L4)

HEROES:

Glade Captain (May take magic arrows)
Spellsinger (May not use High / Dark)
Branchwraith (Lore of Beasts/Life; may not take items)
Waystalker (Sniper, Waywatcher rules (Ignore armour or shoot twice), 25pts magic items)
Shadowdancer (Shadow Dances, 25pts magic items, Can be upgraded to L1 shadow)

CORE:

Eternal Guard (WS5 S3, Spear, LA, Stubborn, 5 slaves w shield upgrade) [25pt banner]
Glade Guard (same pts as before, can take magic arrows, scouts now a separate unit) [25pt banner]
Glade Riders (9.5/10 slaves, may take magic arrows) [25pt banner]
Dryads (S3, Hatred, no Skirmishing, no musician or standard, 10+ unit size, 5.5 slaves)

SPECIAL:

Warhawk Riders (Both Riders and Steeds AP, KB on charge for hawk [same cost as treekin; 20 slaves) [now 3W]
Wild Riders (Frenzy, Devastating Charge, Fast Cavalry, Talismanic Tattoos, AP Spears (S5 AP on the charge, Deers are WS3 & S4) [50pt banner]
Deepwood Scouts (GG with Scout and Skirmisher)
Treekin (S4)
Sisters of the Thorn (13 slaves) [50pt banner]
Wardancers 7,5 slaves (Dances: 3++, KB and AP, +1A, remove rank bonus; no more +1S on charge, 6+ AS, no std, 7.5 slaves, can swap AHW for asrai spears for 0.5 slaves)
Wildwood Rangers [25pt banner] WS5 S3 elves, AP GWs, +1A for models in btb with fear/terror-causer, Ld9 11ppm

RARE:

Great Eagles (Can be taken in units now; no upgrades)
Treeman (112.5 slaves, S5, Strangleroot for 10 slaves)
Waywatchers (can either double-shot or ignore AS every time for shooting, 10 slaves)

Marjan
2014-04-30 12:32:16

Będzie grana kawaleria + łucznicy, drewniaki raczej idą na półkę. Strasznie osłabili driady.

Andrew
2014-04-28 18:07:48

Pojawiła/ pojawi (nie wiem do końca) się już pierwsza fala nowości. Czyli podręcznik i dwóch herosów.

Araloth :Lord 260 pkt

M5 WS8 BS7 S4 T3 W3 I8 A5 LD10

Special rules ASF i stubborn

Boldest the bold: Kiedy Araloth atakuje sam dostaje unbreakable

Favour of the Gooddes: Araloth ma 4+Ward sava

Skaryn the Eye thief: Na początku tury wybierz pojedyńczy model w promieniu 18" od Aralotha. Ten model otzrymuje uderzenie z siłą 4. Jeżeli dostał rana i nie wybronił pancerzem rzuć k6 na 6 ten model otrzymuje -5 do WSa i inicjatywy (do min. 1) na reszty gry.

Durthu :Lord385pkt

M5 WS7 BS7 S6 T6 W6 I2 A6 LD10

1lv beasta

Special rules: Blessing of the ancients, Flemmable, Frenzy, hatred, Lerge Target, Scaly scin (3+) stubborn, Terror.

A lemenataion of Despairs: zasięg 12" Siła2 Killing blow Mutiple shots (2k6)

Tree Whack: Bodczas CC przed trafieniem (również podczas pojedynku) można zadeklarować tree whack w pojedynczy model. Zadeklarowany model musi zdać test inicjatywy albo otrzymuje k6 ran  bez możliwości obrony.


ok pokazało się więcej zdjęć

https://www.facebook.com/media/set/?set … 592&type=1

ceny też się pokazały  

185zł treeman


chyba co chwila będę tego posta aktulaizował

Nowe WE szykują się na bardzo fajną armie

Sister of the thorn

czyli kawaleria z 4+Wardem poisonami ASF i magią tylko za 26pkt

a to strzela 12"

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