First Draft Rulepack for ETC WFB 2014
1. Army restrictions Rules changes: • Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply. • All BSBs can take all the equipment, their unit type has access to as if they weren't BSBs. Wood elf BSB can take kindreds and do not loose their longbow.
General Restrictions: • No Special or Named Characters. • Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves. • An army may have up to 4 war machines and/or shooting template weapons. War machines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt throwers count as ½ a war machine(round up). • Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase. • Folding Fortress is not allowed. • Units cannot be more than 60 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions: • No duplicate non-signature spells (not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to). • An army may use up to maximum 12 power dice during each phase. • Player can use maximum 5 power dice to cast a spell. For the Lore of Death and Shadow, this is lowered to 4 power dice. • Apart from Winds of magic, an army may only use 2 power/dispel dice per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice. • You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost. • Some magic items/abilities count as generating dice toward this limit. “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that a player who already spent his limit power dice limit, can't take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice). • All modifiers are applied from the army list and will not change during the game.
Race specific army composition: All army sizes are 2400 pt, except when specifically stated in brackets.
- Bretonnia • Crown of Command/Dispel Scroll/Silver Mirror, max 2
- Beastmen (2600?) Under Construction
- Chaos Dwarfs Under Construction
- Dark Elves • Repeater Crossbow/Reaper Bolt Thrower (counts as 6), max 50 • Dark Rider units, max 3 • Black dragon/Dark pegasus, max 3 • Up to 10 Doomfire Warlock models/Supreme Sorceress with Lore of Death, max 1
- Daemons of Chaos Under Construction • Beast of Nurgle, max 8 models in total and 4 models per unit
- Dwarfs Under Construction • Can generate up to 4 Dispel Dices per phase instead of 2
- Empire Under Construction
- High Elves Under Construction • Ellyrian Reavers/Eagle/Eagle Claw Bolt Thrower, max 6 • Book of Hoeth/Banner of the World Dragon/Archmage with Lore of Death/Second Unmounted Frostheart Phoenix/Star Dragon, max 1 • Eagle Claw Bolt Trower (counts as 6)/Models with a shooting weapon, max 70
- Lizardmen Under Construction • Scar-Vet Saurus on Cold One, max 2 • Dispel Scroll/Cube of Darkness/Cogitation, max 2
- Ogre Kingdoms Under Construction • Gnoblar units, max 3
- Orcs and Goblins (2500?) Under Construction
- Skaven Under Construction
- Tomb Kings (2600) • Models with bow, max 80 • May take Special Characters • Neferra's Scrolls of Mighty Incantations can't be taken by a High Liche Priest with Lore of Death
- Vampire Counts Under Construction
- Warriors of Chaos Under Construction
- Wood Elves (2600) • Glade Guard, max 80 models • All elves in the army have ASF. • Casters may choose spells from any of the 8 Common Lores. • Forest Spirit's Ward Save is not negated by Magical Attacks
|