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#1 2012-03-05 22:18:35

 Andrew

Szef Portalu

Skąd: Salt Lake City
Zarejestrowany: 2009-12-17
Posty: 1631
Punktów :   
Armia w WFB: Mroczne Elfy
Armia Warmachine & Hordes: The Protectorate of Menoth

11,5'

Zakładam osobny wątek żeby wszystko i dla każdego było czytelne



bombaj napisał:

I TURNIEJ WFB KLUBU RYCERZE I KUPCY "11,5 CALA"

Termin:
17 marca 2012 Oficjalne rozpoczęcie o godz. 09.15, ale graczy biorących udział w turnieju uprasza się o dotarcie najpóźniej na godz. 9:00.


Miejsce
Wyższa Szkoła Lingwistyczna i Galeria Językowa Słowodawskich, ul. Kopernika 17/19/21 (budynek za bankiem PKO). I piętro, sala 206 lub naprzeciwko niej


Patronat:
Wyższa Szkoła Lingwistyczna w Częstochowie
Galeria Językowa Słowodawskich
Centrum Gier Bard


Wstęp:
Na imprezę darmowy, natomiast udział w turnieju - 15 zł od osoby.


limit miejsc:
22 osoby


Nagrody:
Dzięki wsparciu naszych patronów i sponsorów oraz dzięki składkom graczy przewidujemy nagrody rzeczowe dla 4 pierwszych graczy (nagroda 3 i 4 identyczna) oraz losowe nagrody dla pozostałych graczy.


Zgłoszenia:
można przyjść prosto z marszu na tuniej ALE! Osobom, które do 14 marca do godz. 24:00 wyślą rozpiskę na adres [mail]sebekkuk@gmail.com[/mail] otrzymają dodatkowe 2 punkty do generalnej klasyfikacji.<br>

Zgłoszenie winno zawierać: imię, nazwisko, id z listy ligowejhttp://ranking.wfb-pol.org/ranking.php (jeżeli ktoś nie jest zapisany, wtedy nie wysyła) rozpiskę w formacie html, PDF, ewentualnie DOC lub TXT.

Prosimy nie wysyłać rozpisek w postaci .rst (pliku ArmyBuilderowego) gdyż często są problemy z odczytem.

Zasady turnieju:

Turniej jest typu "local" o został zgłoszony do ligi ogólnopolskiej.
gramy trzy bitwy bez scenariuszy specialnych (battleline)



harmonogram

09.00 - 09.15 zapisy
09.15 - 11.45 I bitwa
12.00 - 14.30 II bitwa
14.45 - 17.15 III bitwa i ogłoszenie wyników




FORMAT 2400 punktów tzw "NOWE EURO"


Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.

I. General Restrictions:

2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
- Apart from Winds of magic, an army may only generate 2 PD/DD per magic phase. Including channeled PD/DD.
- Player can use maximum 5 PD to cast spell (+ wizard level).
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from winds of magic, an army may only ever add 2 dice to its power or dispel pool in each magic phase (unless army restrictions specify otherwise). Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed

Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2
Bretonnia: No Restrictions
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Flying units (inc. characters on flying steeds) in the army limited to 0-3. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\any number of wizards using death & shadow magic\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; 0-3 of anvil, miners & rangers (in any combination of them)
Daemons of Chaos: Max. 28 Models per unit; Flamers are a 0-1 choice. All daemonic gifts are 0-1. Bloodletters and Herald of Khorne are 0-3 total. Daemonic Battle Standard can take either daemonic icon or gifts. Siren song cannot be taken by Herald of Slaanesh. Master of sorcery cannot be taken by Herald of Tzeentch.
The Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, Terradons and Stegadons (any kind) are 0-2 choices; player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction).
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, greedyfist on death magic user counts as 1dd
Orcs&Goblins: Night Goblin Shamans are 0-3 (max 3 of any kind of NG shaman); mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is removed for this army
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner;
Vampire Counts: Master of the black arts counts as +1pd ; Blaphemous Tome counts as +1pd ; Eteryki 0-3 (including heroes)
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD.

Chaos Dwarfs: dopuszczone
Iron Deamon counts as war machine; Chalice of Blood and Darkness counts as +2PD; Hellcannon is 0-1 choice

II. Scoring

Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.

In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.

0-20 Victory-Points per game


Victory points to Battle points per game:

0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0

III. Scenarios

Pitched battle scenario (battleline)

IV. Simple Line of Sight
All units and terrain pieces are divided into the following three categories.
- Blocking: Hills, Buildings and impassable terrain.
These block Line of Sight, even to other blocking terrain (You can't see through it).
- Non-Blocking: Rivers, marches and swarms.
Does not block Line of Sight (You can see through them/it).
- Interfering: All other terrain and units.
Does not block Line of Sight (You can see through them/it).

- If you shoot through interfering units or terrain there is a -2 to hit penalty, only -1 for woods (never
cumulative).
- If shooting at a large target, units in buildings or on hills there are no to hit modifiers for interfering
or non-blocking terrain or units, unless it is an interfering wood.
-When such a unit is doing the shooting there are no to hit penalties for interfering or non-blocking
terrain or units, other than interfering woods.

hobbystyka:
Nie ma wymogu pomalowanej armii. Dopuszczone proxy do 20% kosztu punktowego armii. (przynajmniej muszą być podstawki na trayu, karteczkom i figurkom wystruganym z ziemniaka mówimy nie). Mimo to promujemy jak najładniejsze i kompletne armie, więc będą dodatkowe punkty za "kompletność" armii (patrz niżej)


Inne punkty:

Malowanie: 0 – 1 pkt (1 pkt - 100% armii)
Brak proxów: 1 pkt
Komplet: kostki, armybook (brak w sytuacjach spornych będzie powodował rozstrzygnięcie kwestii na korzyść przeciwnika),dodatkowy las dla WE, znaczniki i miarki, czytelna rozpiska: 0 – 1 pkt
Rozpiska wysłane do 14 grudnia do godz. 24:00,: 2 pkt

A więc maksymalnie z bitew 60 pkt plus maks 5 pkt za hobbystykę.

Worst play -
za "uporczywe przeciąganie bitwy po wyznaczonym czasie zakończenia", wykłócanie się, chamskie odzywki, grę na czas (proszę zgłosić jak najwcześniej, żeby Sędzia miał czas przyjrzeć się i ostrzec "żółwia") a także inne, jakże niegodne Gracza zachowania możemy pokusić się o przyznanie ujemnych punktów. Szczególnie proszę o pilnowanie przerw i kończenia bitew, ponieważ tu będziemy wołać o karty z punktami, a potem wstawiać minusy dla obydwu graczy których bitwa się przedłuża.

Organizatorzy zastrzegają sobie prawo zmiany regulaminu. W takim przypadku zmiany zostaną wyraźnie oznaczone.
Warunkiem uczestnictwa w turnieju jest akceptacja powyższego regulaminu.

Mam też prośbę aby ktoś wrzucił tutaj listę uczestników i ją aktualizował.


"To na pewno Spider-Man "

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#2 2012-03-05 22:53:52

bombaj

Mistrz RyKowiska

Zarejestrowany: 2010-02-04
Posty: 951
Punktów :   
Armia w WFB: skaven, beastmen, DoCh
Armia w W40: eldar, SM
Armia w LOTR: shit
Armia Warmachine & Hordes: nie gram... na razie...

Re: 11,5'

Oto lista. Mocny skład zarówno od nas, jak i przyjezdnych. szykuje się wypaśny turniej!

1.) Bombaj
2.) Master
3.) Andrew
4.) Szczur
5.) Bru
6.) Zuzoslav
7.) Negro
8.) Marduk
9.) Siwy
10.) Mroczny Kiciuś
11.) Sas
12.) Bandziorka
13.) Solo
14.) Qc
15.) Marek
16.) Heretic
17.) Rymar
18.) Król goblinów
19.) Eldritch
20.) Guldur
21.) Kuba
22.) Jankiel
23.) Andrzej
24.) Bercik
25.) Michau
26.) Durin
27.) Domin
28.) Eltharion
29.) !Młody!
30.) Densew
31.) Szymon

Ostatnio edytowany przez bombaj (2012-03-08 11:04:58)

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#3 2012-03-18 13:26:43

 Andrew

Szef Portalu

Skąd: Salt Lake City
Zarejestrowany: 2009-12-17
Posty: 1631
Punktów :   
Armia w WFB: Mroczne Elfy
Armia Warmachine & Hordes: The Protectorate of Menoth

Re: 11,5'

Ok ludziska. Oficjalne wyniki

1.Cosmo 54 Skaven
2.Marek Kiełbasa 52 Skaven
3.Andrzej Bąk 50 High Elves
4.Kuba Lisiński 48 Wood Elves
5.Jan Suchecki 47 Bretonia
6.Dominik Łach 46 Tomb Kings
7.Sergiusz Skorek 41 (1462) Warriors of Chaos
8.Piotr Kuczyński 41 (1023) Dwarfy
9.Robert Brzezina 40 (3154) Warriors of Chaos
10.Piotr Góra 40 (560) Warriors of Chaos
11.Łukasz "Sasomir" Sasuła 39 Empire
12.Kamil "Marduk" Wiewiór 35 Warriors of Chaos
13.Marek Bąk 32 Deamons of Chaos
14.Justyna "Bandziorka" Migoń 28 Wood Elves
15.Krzysztof "Zuzoslav" Majtyka 27  Warriors of Chaos
16.Robert Martyniuk 26 High Elves
17.Tomasz "Brujah" Szczepanik 25 Dwarfs
18.Sebastian "Master" Kuk 22 High Elves
19.Jacek "Mroczny Kiciuś" Lasota 21 Dwarfs
20.Sławomir "Siwy2150" Urbański 20 Orcs & Goblins
21.Jarosław "szczur" Popielak 17 Lizardmen
22.Michał "Negro" Wypych 4 Dark Elves


"To na pewno Spider-Man "

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