Ogłoszenie

Witamy na Forum "Rycerze y Kupcy"!

Linki:

- Regulamin Forum
- Dzielnica Mieszkalna (Przedstaw się tam koniecznie!)
---> -AKTUALNE SPOTKANIE KLUBU <---
- Administracja Forum
- Giełda Forumowa

#1 2014-04-28 18:07:48

 Andrew

Szef Portalu

Skąd: Salt Lake City
Zarejestrowany: 2009-12-17
Posty: 1631
Punktów :   
Armia w WFB: Mroczne Elfy
Armia Warmachine & Hordes: The Protectorate of Menoth

Nowe Wood Elfy

Pojawiła/ pojawi (nie wiem do końca) się już pierwsza fala nowości. Czyli podręcznik i dwóch herosów.

Araloth :Lord 260 pkt

M5 WS8 BS7 S4 T3 W3 I8 A5 LD10

Special rules ASF i stubborn

Boldest the bold: Kiedy Araloth atakuje sam dostaje unbreakable

Favour of the Gooddes: Araloth ma 4+Ward sava

Skaryn the Eye thief: Na początku tury wybierz pojedyńczy model w promieniu 18" od Aralotha. Ten model otzrymuje uderzenie z siłą 4. Jeżeli dostał rana i nie wybronił pancerzem rzuć k6 na 6 ten model otrzymuje -5 do WSa i inicjatywy (do min. 1) na reszty gry.

Durthu :Lord385pkt

M5 WS7 BS7 S6 T6 W6 I2 A6 LD10

1lv beasta

Special rules: Blessing of the ancients, Flemmable, Frenzy, hatred, Lerge Target, Scaly scin (3+) stubborn, Terror.

A lemenataion of Despairs: zasięg 12" Siła2 Killing blow Mutiple shots (2k6)

Tree Whack: Bodczas CC przed trafieniem (również podczas pojedynku) można zadeklarować tree whack w pojedynczy model. Zadeklarowany model musi zdać test inicjatywy albo otrzymuje k6 ran  bez możliwości obrony.


ok pokazało się więcej zdjęć

https://www.facebook.com/media/set/?set … 592&type=1

ceny też się pokazały  

185zł treeman


chyba co chwila będę tego posta aktulaizował

Nowe WE szykują się na bardzo fajną armie

Sister of the thorn

czyli kawaleria z 4+Wardem poisonami ASF i magią tylko za 26pkt

a to strzela 12"


"To na pewno Spider-Man "

Offline

#2 2014-04-30 12:32:16

 Marjan

Szatan

25639000
Skąd: Salt Lake City
Zarejestrowany: 2009-12-02
Posty: 2589
Punktów :   
Armia w W40: Blood Angels
Armia Warmachine & Hordes: Cygnar

Re: Nowe Wood Elfy

Będzie grana kawaleria + łucznicy, drewniaki raczej idą na półkę. Strasznie osłabili driady.


What is your life?
My honour is my life.
What is your fate?
My duty is my fate.
What is your fear?
My fear is to fail.
What is your reward?
My salvation is my reward.
What is your craft?
My craft is death.
What is your pledge?
My pledge is eternal service

Offline

#3 2014-04-30 14:36:42

 Andrew

Szef Portalu

Skąd: Salt Lake City
Zarejestrowany: 2009-12-17
Posty: 1631
Punktów :   
Armia w WFB: Mroczne Elfy
Armia Warmachine & Hordes: The Protectorate of Menoth

Re: Nowe Wood Elfy

treeman jak czytałem też raczej nie będzie wchodził do rozpisek.



btw. znalazłem coś takiego na jakimś forum...

Special Rules:

Kurnous' Arrow: [Lords and Heroes] If enemy general is within 36" and LoS at start of game, one auto S3 no AS hit

Asrai Bows: S3 AP (Glade Guard, Glade Riders, Scouts, Warhawk Riders, Waywatchers, Glade Lord, Glade Captain, and Waystalker)

Asrai Spears: S3 AP Spears

Ancient's Blessings: +1 to cast in woods [ Not sure who has this rule, probably all of the spellcasters)

No Spites or Kindreds [ Waywatcher and Wardancer Kindreds have been hard-coded as a unique hero type now ]

Magic Arrows: Upgrade to units. Can be 1 of: poison, flaming and +1W order OR destruction, AP (-3), multi-shot, ignore shooting modifiers

Dual Prowess: WE get BOTH Prowess rules when >=50% of unit is in woods. (reroll 1's to wound only for cc, fight and shoot in extra rank)

Free Forest: Citadel woods in your half(!) of table [a la garden or morr and unlike old WE AB], you choose the type (i.e. Wildwood, venom thicket, etc) - 1 free forest plus you can generate d3 with the magical item Acorn of Ages. You get to choose which type of Mysterious Forest your Free Forests are...

Forest Spirits: 6++, ItP

Strangleroots - 12", d6+1 S5 hits. 10 slave upgrade to Treeman/Treeman Ancient

Magic:

Access to all 8 BRB lores, plus High and Dark magic, with unique lore attributes. High magic is "+1W" [ probably just heal wound] on caster or unit; dark magic is +1 token to enemy unit per hex cast on it. when taking damage from spell, take +1D3 hits per token.

Magic Arrows: (Taken on Glade Guard, Glade Riders, Deepwood Scouts, Glade Lords, Glade Captains only) [cost are for GG] [only 1/unit or model] [characters can have 1, independent from magic item allowance]

Curse of the Witch: Poison (1.5 Slaves)
Moonfire: +1 to wound Forces of Order, Flaming (2 Slaves)
Starfire: +1 to wound Forces of Destruction, Flaming (2 Slaves)
Swift: Multiple Shots (2 Slaves)
Accurate: No to hit modifiers (2 Slaves)
Bodkins: AP(-3) (2.5 slaves)

Magic Items:

1. Soulblade: No armor save allowed. If a char/monster suffers unsaved wound, both roll 2d6 add morale. If wielder wins, difference is translated into wounds with no armor saves allowed. [>25 slaves]
2. Daith's Spear: reroll failed hits and wounds and enemy rerolls passed armor saves. [25 slaves]
3. Helm of the Hunt: +1 armor, devastating charge, +1WS
4. Bow of Loren: armor pen, number of shots=A+1, no magic arrows
5. Acorn of Eternity (makes d3 forests; you choose type; must all be the same) [50 slaves]
6. Moonstone of Hidden Ways: unit in forest and out of combat may transfer into another forest
7. Hail of Doom Arrow: 3d6 armor penetrating S4 shots
8. Wand of Wych Elm [treesinging bound spell; only arcane item; only way to access treesinging]
9. Banner of Midwinter (MR3; Unbreakable for a Turn)
10. Banner. Vanguard and extra charge distance on first charge of the game

Units:

SPECIAL CHARACTERS:

Durthu
Aralorn (New plastic, skaw, essentially)
Orion (300 slaves)
Drycha (Lore of Shadow)
Naestra & Arahan

LORDS:

Glade Lord (May take magic arrows)
Spellsinger (May use 8 BRB lores or High / Dark)
Treeman Ancient (may not take items) (lore of life only; base Level 2; may be upgraded to L4)

HEROES:

Glade Captain (May take magic arrows)
Spellsinger (May not use High / Dark)
Branchwraith (Lore of Beasts/Life; may not take items)
Waystalker (Sniper, Waywatcher rules (Ignore armour or shoot twice), 25pts magic items)
Shadowdancer (Shadow Dances, 25pts magic items, Can be upgraded to L1 shadow)

CORE:

Eternal Guard (WS5 S3, Spear, LA, Stubborn, 5 slaves w shield upgrade) [25pt banner]
Glade Guard (same pts as before, can take magic arrows, scouts now a separate unit) [25pt banner]
Glade Riders (9.5/10 slaves, may take magic arrows) [25pt banner]
Dryads (S3, Hatred, no Skirmishing, no musician or standard, 10+ unit size, 5.5 slaves)

SPECIAL:

Warhawk Riders (Both Riders and Steeds AP, KB on charge for hawk [same cost as treekin; 20 slaves) [now 3W]
Wild Riders (Frenzy, Devastating Charge, Fast Cavalry, Talismanic Tattoos, AP Spears (S5 AP on the charge, Deers are WS3 & S4) [50pt banner]
Deepwood Scouts (GG with Scout and Skirmisher)
Treekin (S4)
Sisters of the Thorn (13 slaves) [50pt banner]
Wardancers 7,5 slaves (Dances: 3++, KB and AP, +1A, remove rank bonus; no more +1S on charge, 6+ AS, no std, 7.5 slaves, can swap AHW for asrai spears for 0.5 slaves)
Wildwood Rangers [25pt banner] WS5 S3 elves, AP GWs, +1A for models in btb with fear/terror-causer, Ld9 11ppm

RARE:

Great Eagles (Can be taken in units now; no upgrades)
Treeman (112.5 slaves, S5, Strangleroot for 10 slaves)
Waywatchers (can either double-shot or ignore AS every time for shooting, 10 slaves)


"To na pewno Spider-Man "

Offline

#4 2014-04-30 15:32:18

Brujah1685r

Szef Portalu

Zarejestrowany: 2011-10-26
Posty: 976
Punktów :   
Armia w WFB: Dwarfs, Bretonia
Armia w W40: Space Wolves

Re: Nowe Wood Elfy

Sycące sie robią X)
Ignos AS na waywacherach jest mocne

Offline

Forum "Rycerze y Kupcy" (c) 2011. Wszelkie prawa zastrzeżone dla gen. Szramy. free counters Free Page Rank Tool

Stopka forum

RSS
Powered by PunBB 1.2.23
© Copyright 2002–2008 PunBB
Polityka cookies - Wersja Lo-Fi


Darmowe Forum | Ciekawe Fora | Darmowe Fora
www.ogamedodatki.pun.pl www.pndc.pun.pl www.filozofiauo.pun.pl www.liveofshinobi.pun.pl www.radzymincentrumpark.pun.pl